but when inside its visible
I tried: disabling/enabling nanite, making a different static mesh, using older UE version, switching materials.
Weird thing is i did fracturing with a wall in the same project and its fine but when i tried it with the cube its not but i noticed if i do two sided the inside is still empty so when it fractures it looks weird because theres no material inside
Not familiar with UE, but this looks/sounds like backface culling.
I did a quick search for that, and the solution posted there says to look in the options of your material and tick “Two-Sided.” That certainly makes sense to me! Here’s the link:
it actually worked, thank you very much, i also tried another solution that Shadow2359 told, is to create the same shape with Modeling tool and it worked as well but thank you this is a lot easier way.