After creating the blue print doors the app crashed when i tried to run it. I checked the logs and I didnt find any clues. Eventually after checking all my pointers i made this change:
for (const auto& Actor : OverlappingActors)
{
if (!Actor) continue; // ADDED THIS
TotalMass += Actor->FindComponentByClass<UPrimitiveComponent>()->GetMass();
}
Adding the continue. This corrected the issue but i wanted to know why? Why would there me a null or invalid pointer added to the collection? Keep in mind it crashed on load, nothing is on the PressurePlate yet