Hi there GameDevTV Community,
I’ve just completed watching the video and was wondering what kind of advantages the prefab variant workflow offers over simply creating non-variant prefabs of each tile needed for this game?
It seems to me that using prefab variants introduces unnecessary complexity in managing your project assets and can increase the likelihood of development mistakes? Admittedly, I don’t have a lot of experience in using prefab variants and have always created a root/base (non-variant) prefab for each type of GameObject in my projects, even when there are subtle differences (like a rotation) between them.
From my experience with learning Unity and C#, advantages are not always apparent when learning new workflows, concepts or syntax so any thoughts, lessons learned, or discussion is very much appreciated.
Thanks!