Just watching the video for adding a single frame to the Animations instead of adding frames from a sprite sheet. I discovered that in addition to using the described method with the Open Files dialog we can simply drag & drop the required textures from the FileSystem tab into the Animation Frames area. I don’t know if this is a change in Godot but it is very convenient. However, it’s good to know both methods.
Yep, totally agree it’s a great little shortcut