I would like to add nodes through the inspector but when I do it’s not triggering the generation of a guid because it’s not calling the MakeNode method of Dialogue.cs It’s just making a duplicate.
It looks like OnValidate gets called when I create a new one, but I can’t figure out how to get a reference to just the newly created node so I can’t do any initialization on it.
I know I can always look at the last item in the list but I only want to perform an action on it when it’s been newly created through the inspector’s + symbol.
Any tips???