Adding multiple sounds using the same function for a custom event

I have been adding sounds to my game characters using “play sound at location” function in unreal engine 4. Is it possible to add a function so i can add multiple sounds in the same function. For example : If the player is in close range to the enemy then the enemy starts charging at the player to attack him with multiple growling sounds so that the player can know that the enemy is close by.

That sounds like you want one sound that would follow the character which in that case you would use

https://docs.unrealengine.com/en-US/API/Runtime/Engine/Kismet/UGameplayStatics/SpawnSoundAttached/2/index.html