I was thinking about using the Quiz Master game course as a template for a simple trivia game. I want to add pictures/images into my game questions so I was thinking that I can add it into my scripted objects but I don’t know the method to make the images appear into my quiz game itself. What should I do to make this work?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[CreateAssetMenu(menuName = "Quiz Question", fileName = "New Question")]
public class QuestionSO : ScriptableObject
{
[TextArea(2,6)]
[SerializeField] string Question = "Enter new question here";
[SerializeField] Sprite QuestionImage;
[SerializeField] string[] answers = new string [4];
[SerializeField] int correctAnswerIndex;
public string GetQuestion()
{return Question;}
public string GetAnswer(int index)
{return answers [index];}
public int GetCorrectAnswerIndex()
{return correctAnswerIndex;}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class Quiz : MonoBehaviour
{
[Header("Questions")]
[SerializeField] TextMeshProUGUI questionText;
[SerializeField] List<QuestionSO> questions = new List<QuestionSO>();
QuestionSO currentQuestion;
[Header("Question Image")]
public Sprite QuestionImage;
[Header("Answers")]
[SerializeField] GameObject[] answerButtons;
int correctAnswerIndex;
bool hasAnsweredEarly = true;
[Header("Button Colors")]
[SerializeField] Sprite defaultAnswerSprite;
[SerializeField] Sprite correctAnswerSprite;
[Header("Timer")]
[SerializeField] Image timerImage;
Timer timer;
[Header("Scoring")]
[SerializeField] TextMeshProUGUI scoreText;
ScoreKeeper scoreKeeper;
[Header("ProgressBar")]
[SerializeField]Slider progressBar;
public bool isComplete;
void Awake()
{
timer = FindObjectOfType<Timer>();
scoreKeeper = FindObjectOfType<ScoreKeeper>();
progressBar.maxValue = questions.Count;
progressBar.value = 0;
QuestionImage = FindObjectOfType<Sprite>();
}
void Update()
{
timerImage.fillAmount = timer.fillFraction;
if (timer.loadNextQuestion)
{
if(progressBar.value == progressBar.maxValue)
{
isComplete = true;
return;
}
hasAnsweredEarly = false;
GetNextQuestion();
timer.loadNextQuestion = false;
}
else if(!hasAnsweredEarly && !timer.isAnsweringQuestion)
{
DisplayAnswer(-1);
SetButtonState(false);
}
}
public void OnAnswerSelected(int index)
{
hasAnsweredEarly = true;
DisplayAnswer(index);
SetButtonState (false);
timer.CancelTimer();
scoreText.text = "Score: "+scoreKeeper.CalculateScore()+"%";
}
void DisplayAnswer(int index)
{
Image buttonImage;
if (index == currentQuestion.GetCorrectAnswerIndex())
{
questionText.text = "Correct!";
buttonImage = answerButtons[index].GetComponent<Image>();
buttonImage.sprite = correctAnswerSprite;
scoreKeeper.IncrementCorrectAnswers();
}
else
{
correctAnswerIndex = currentQuestion.GetCorrectAnswerIndex();
string correctAnswer = currentQuestion.GetAnswer(correctAnswerIndex);
questionText.text = "Sorry, the correct answer was;\n " + correctAnswer;
buttonImage = answerButtons[correctAnswerIndex].GetComponent<Image>();
buttonImage.sprite = correctAnswerSprite;
}
}
void GetNextQuestion()
{
if (questions.Count > 0)
{
SetButtonState(true);
SetDefaultButtonSprites();
GetRandomQuestion();
DisplayQuestion();
progressBar.value++;
scoreKeeper.IncrementQuestionsSeen();
}
}
void GetRandomQuestion()
{
int index = Random.Range(0, questions.Count);
currentQuestion = questions[index];
if (questions.Contains(currentQuestion))
{
questions.Remove(currentQuestion);
}
}
void DisplayQuestion()
{
questionText.text = currentQuestion.GetQuestion();
for (int i = 0; i < answerButtons.Length ; i++)
{
TextMeshProUGUI buttonText = answerButtons[i].GetComponentInChildren<TextMeshProUGUI>();
buttonText.text = currentQuestion.GetAnswer(i);
}
}
void SetButtonState (bool state)
{
for (int i = 0; i < answerButtons.Length ; i++)
{
Button button = answerButtons[i].GetComponent<Button>();
button.interactable = state;
}
}
void SetDefaultButtonSprites()
{
for (int i = 0; i < answerButtons.Length ; i++)
{
Image buttonImage = answerButtons[i].GetComponent<Image>();
buttonImage.sprite = defaultAnswerSprite;
}
}
}