Adding compare float to stop pickup if not needed

To add to the add health (Health Pickup) I’ve added a compare float to not destroy the actor if the FPS_Character is already at full health. Probably not necessary but I feel like its a neat little addition to this.

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nice, I did the same but used a branch and a equal node.

Good work!

Thanks - I was wondering how to do this :slight_smile:

Yep! This was the first thing that bugged me once we got this working.I even added Belica’s “No!” bark to the false side of the branch to make it feel better. Turns out we did it nearly the same way.

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