Adding 3rd target breaks proper 2d camera orientation

I’ve added 3rd gameobject to CinemachineTargetGroup’s list that made camera rotating along X and Y axes. How to set rotations locked for the camera, making it properly iroriented for 2d?

I haven’t worked much with 2D and Cinemachine, specifically with 2D and TargetGroup… I did find a thread on the subject on the Unity Forums, the 1st reply might fit the bill.
https://forum.unity.com/threads/contain-and-zoom-around-a-group-of-gameobjects-in-2d.806508/

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