Add Localization and Internationalization to translate strings

Hi,

I’m trying to enable localization on the BullCow Game.

I’m brazilian and most of my friends don’t speak english, but i want to show them the project.

The problem is that i didn’t find any ue4 c++ tutorial teaching how to implement, and based on what i read on ue4 documentation, localization only works with FText.

So i’m kinda stuck on that.

I don’t know if you guys can help me, but i thank you in advance!

Just a thought, you could just translate the printed parts. The compiler won’t care what is in the text unless some symbols throw it offhand. So if everything seen is in the language of choice, that’s all the user will know :smiley:.

I think Xavier’s idea might be to just put the translation into the strings as is. You could sloppily do it with if else’s if you can’t understand anything else yet.

Offically, UE4 does have the localization dashboard also which looks to be different from FText https://docs.unrealengine.com/en-US/ProductionPipelines/Localization/LocalizationTools/index.html

It is the recommended way to manage Localization Targets, and can be accessed through the Window menu in the editor.

Everything you need is here: https://docs.unrealengine.com/en-US/ProductionPipelines/Localization/index.html

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