Hey all - in order to add the BP_MyShooterAIController - would another way to do it be to right-click on the MyShooterAIController C++ class and click on the option to create a Blueprint class based on it?
Just wanted to clarify if this action is the same as generating a BP class my selecting Add New -> Blueprint --> selecting the class to derive a Blueprint from, or if there are any subtle differences in the two approaches.