Hello i thought i make principal same game but a bit different
That’s amazing! How are you planning to do the physics for it? Will the hot air ballon rotate or just tilt slightly?
Well ive good knowlegde in Coding
My plan is to have it move up and just navigate it with left right
then onjects will pass though the sky you have to evade
hitting sides willl cause a thunder hit you
Score and Difficulty increasy by high
maybe i can implement an automaticly adjusting difficulty for increasing high
so there wont be a level cap on top if unity can manage that ;D
im pro programmer but noob unity
i need this course for knowledge about linking elements and levels etc
Hello a Ballon should always roate with top to top so i found this:
private void forceBasicRotationReset()
{
float smooth = 10.0f;
float tiltAngle = 60.0f;
// Smoothly tilts a transform towards a target rotation.
float tiltAroundZ = Input.GetAxis("Horizontal") * tiltAngle;
float tiltAroundX = Input.GetAxis("Vertical") * tiltAngle;
// Rotate the cube by converting the angles into a quaternion.
Quaternion target = Quaternion.Euler(tiltAroundX, 0, tiltAroundZ);
// Dampen towards the target rotation
transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth);
}
That sounds really cool, a great take on the boost project.
forgot to assign a boolean in my chasing eagle script ;D
That’s a pretty nice twist on the idea. I’ll keep an eye out for it in the “show off the game” section
Waw, I love how your airship looks and the design choice you made to make an airship.