Actually I was thinking the pawn was too high poly

I mean, over 1k triangles for a pawn in a video game, feels like too much. Besides we didn’t delete the inner faces of the sphere and cylinder where they meet. I noticed there is no mention of optimizing the models. I guess that’s beginner lessons I hope it is taken into account as we go, especially to make game assets.

I honestly thought he meant 100 tris for the whole pawn. :smile:
Ended up undoing all our work xD

Oopsies:

Ill take it as extra practice LOL