Actor not rendering when changing mobility to Movable

Hi all! I’m doing the Unreal game developer course and just ran into an issue when making actors movable vs static and can’t seem to find a solution. The brush component “disappears” when I change the mobility to stationary or movable. It seems like a rendering issue but I’m not sure what to change. I tried to allow static lighting in the project settings but it didn’t do anything. I also disabled occlusion culling in case it did anything but also didn’t help. Has anyone had this issue?

Hi,

These changes are all things you shouldn’t ahve to change. I am assuming you’re using 5.6 here.

Are the brushes disappearing when playing or when editing as you change to movable?

You shouldn’t have to change culling, lighting or anything else to get this working - it should just work.

Also, I am the TA for the course and it is easier if you post in the Q&A of the course as I can better help there, being in Udemy or GameDev TV.