Actor Died Function not being called

Greetings, I am having an issue getting to the ActorDied function. I placed a ULOG in the function body and dont see it printed in Output Log, therefore the actor is not being destroyed etc. I have double checked the code and tried to figure it out but im stumped. Any help would be much appreciated.

Edit: Code seems to be working now, not sure what changed. However I had to restart the editor for it to work, and in doing that, my Health component had removed itself from the BP_Tank (This also happened earlier on in the previous tutorials).

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This is a known issue with Live Coding. My suggestion would be to disable it.

I had the same issue. I tried to reset the default GameMode in the project settings - did not work.

Fixed after UE restart. I have not used Live Coding from the start of the project though. So it might be the engine bug.

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