In my project, I fixed and protected all the pointers. However, when I startup the Unreal project, the application crashes with Access Violation code c0000005.
I reset my project by deleting all its generated folders, but I still get the same error.
Grabber.cpp: http://pastebin.com/FCYDXkfj
OpenDoor.cpp: http://pastebin.com/RRiuNRKw
Crash report summary: http://pastebin.com/qaYVuEMw
Portion of log file with same error: http://pastebin.com/ZhESGfpa
Any solutions?