About 'Why Not Use Physics?'!

  • Physics is appropriate sometimes, falling and collapsing
  • You lose control as you give it to the physics engine
  • It can work well with many simple objects
  • Can help the process with previewing an idea to tweak later

(Unique Video Reference: 4_AP_BCC)

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Fun little lecture and nice intro to the physics engine, but it left me wondering how this can be applied to an armature.

A physics lesson / challenge related to our cube dude would be nice.

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made this for the heck of it


Length: 5 seconds
Render Time: 13.5 hours

I’ve found that animations made with Blender physics, while really fun to play with, often doesn’t export to other apps/contexts. I understand there’s a way to bake animations, though, and I suspect (but do not know for a fact) that this might allow conversions of Blender physics simulations to keyframed animation. I can imagine some settings in which that might be useful. I wonder if this will be addressed in the course at some point? Anyway, here’s something I did with the physics engine while I was taking one of the other GameDev Blender courses:

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