About 'What Is UV Mapping?'!

In this video (objectives)…

  1. Understand what we use UV Unwrapping for
  2. Texture Co-ordinate node
  3. How to quickly unwrap a model

After watching (learning outcomes)…

You will understand that you need to tell Blender HOW to apply am image to a model.

(Unique Video Reference: 6_TB_BEC)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

Remember that you can reply to this topic, or create a new topic. The easiest way to create a new topic is to follow the link in Resources. That way the topic will…

  • Be in the correct forum (for the course).
  • Be in the right sub-forum (for the section)
  • Have the correct lecture tag.

Enjoy your stay in our thriving community!

One useful thing to know is if you use generated coordinates and pick “box” from the projection drop-down in the image texture (default is flat) then it looks correct. I learnt that at Blender Conference 2018 :slight_smile:

This is because “flat” projects from top down, so faces which aren’t facing up or down look distorted.

Funny you should mention that… We cover it a little later on :wink:

1 Like

Here’s my six objects with the cracked earth material - torus and cylinder doesn’t work well out of the box.

Testpicture: 32 seconds, 32 samples, cycles.

Privacy & Terms