About 'What Feature Next'!

In this video (objectives)…

  1. Map out all the core and secondary features in our game and the main polish areas.
  2. Identify our options for priorities and select our next feature to work on.

After watching (learning outcomes)… Understand the thought process for identifying your priorities for development.

(Unique Video Reference: 6_LD_CUD)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

Remember that you can reply to this topic, or create a new topic. The easiest way to create a new topic is to follow the link in Resources. That way the topic will…

  • Be in the correct forum (for the course).
  • Be in the right sub-forum (for the section)
  • Have the correct lecture tag.

Enjoy your stay in our thriving community!

I do appreciate this kinda ‘interlude’ video, as I often find that I struggle organising my workload when working on a game project.

Instead of forming a good foundation, I end up concentrating on secondary features, or trying to polish an already completed feature, and then get swamped or stuck later down the road with a project that looks too bug-ridden and daunting to continue, or has been hackneyed to death with temporary solutions that don’t hold much weight in a finished prototype.

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