Use the vertex group to control where displacement occurs
After watching (learning outcomes)…
You will be able to customise and be specific on how modifiers affect your model
(Unique Video Reference: 9_PW_BEC)
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What you found good about this lecture?
What we could do better?
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Wow, my comp had some serious problems rendering this one… I’m not sure if it’s something in the settings or just the fact I tried using subsurface scattering but it’s got less polygons than the last lesson and took nearly an hour for Eevee to render it.
I stayed with the molten displacement, because it’s hot here. I could not fix the band size of the wood texture. I cann’t remember if those textures can be scaled…
First I followed the lesson and created groups with single vertices on opposite sides. But the edge @Michael_Bridges mentioned in the lesson as well is very prominent, especially since I used a smooth and a rough texture with very different scales:
So in the second try I added the three “adjacent” vertices with a weight of ~70% to each of the groups which got rid of the “edge” altogether - however the motive is not the same anymore:
So I toned the weight of the adjacent vertices down to ~7% in the end, and the result looks almost as I wanted it to be (a slight artifact is still visible):