In this video (objectives)…
- Use [Range] to create a constrained slider in our inspector.
- Add Time.timeScale to adjust the speed of our entire game instead of needing to play around with gravity and velocity.
- Hunt down an error by updating our other level with our prefabs.
After watching (learning outcomes)… Able to change the speed of our game using Time.timeScale.
(Unique Video Reference: 23_BR_CUD)
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