About 'Unity Rule Tiles'!

In this video (objectives)…

  1. Download the Unity 2D asset.
  2. Create rule tile rules.
  3. Paint additional platforms using rule tile.

After watching (learning outcomes)…

Create a rule tile and set up the logic for its rules.

(Unique Video Reference: 5_TV_CUD)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

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Enjoy your stay in our thriving community!

I put some energy in learning how to make tiles!
It was fun!

It`s not a masterpiece, but I’m proud of it!
I left the sprite sheet here for anyone to use without restrictions!

Cheers!

Ivan

SpritesSheeIvant

4 Likes

Hey guys,

So here’s my take on a basic attempt at the tile rules.

The tile graphics are not mine; these are from Carl “surt” Olsson over on OpenGameArt.org.

Like the tiles Rick used, some of them can’t be mirrored, due to details in the way the tiles were drawn (but the extra steps helped (: ).

There are four types of tiles being used:

  • The default tile (inner-most)
  • The edge (vertical and horizontal) tiles
  • The outer corner tiles
  • The inner corner tiles

Have a look at the samples below. In order for the default tile to be filled, and the edge tiles to be properly drawn, you have to draw (fill in) all the inner tiles of the box. For example, if you want to draw a big box, you must also fill in the inside of the box, otherwise, the edge tiles won’t be properly set.

I suppose you could have more rules if a tileset supports 3-way or 4-way tile connections.

An additional piece of the Unity interface is provided to the right of the image, in case anyone wants to see all the rules.

Thanks,
- Ziro out.

1 Like

This is what I made so far (ocean floor tiles)

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