About 'Unity Post Processing Stack'!

In this video (objectives)…

  1. Import the Unity Post Processing Stack
  2. Set up profile asset
  3. Modify post processing aspects such as bloom, vignette and color grading

After watching (learning outcomes)…

Implement Unity Post Processing Stack to create a unique look for your game.

(Unique Video Reference: 39_RR_CU2)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

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Enjoy your stay in our thriving community!

I tried to make it colorful and vibrant.

4 Likes

Added some grain to my version.

1 Like

Tried to make it look bit cold :stuck_out_tongue:

7 Likes

Here’s my before/after comparison:

We’ve got some Antialiasing, bloom, and color grading.

I’m really not an artist and doing post processing is something I always hate, so I usually start with a preset profile and then tweak from there.
I picked this pack up in the asset store a while back and it has some really handy presets that you can either use verbatim or tweak to suit your needs. It’s only a couple of quid too Post Processing Profiles

6 Likes

1 Like

I had a lot of fun with the post-processing stuff and I really like how it came out.

7 Likes

59

added some subtle vignette, grain
some more obvious ambient occlusion, motion blur, chromatic abberation.

I’m totally trippin with these effects :smiley:

1 Like

td
My version of Realm Rush so far. Too lazy for UI (=

5 Likes

Here’s mine. If anyone is interested, Brackeys has a couple good videos on youtube about the unity post processing stack. I actually did this awhile using his videos.

lowell

I’m adding to content sharing :slight_smile:

1 Like

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