About 'Transforms, Basis and Matrices'!

In this video (objectives)…

1 Introduce Matrices, Basis and Transforms 2 Identify how these concepts will apply to Player Movement

After watching (learning outcomes)…

Identify how to move the Player Character relative to the Camera on the Horizontal axis

(Unique Video Reference: 7_FF_GDT)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

Remember that you can reply to this topic, or create a new topic. The easiest way to create a new topic is to follow the link in Resources. That way the topic will…

  • Be in the correct forum (for the course).
  • Be in the right sub-forum (for the section)
  • Have the correct lecture tag.

Enjoy your stay in our thriving community!

Privacy & Terms