About 'Transforms, Basis and Matrices'!

gdt_s06_transforms_basis_and_matrices

#1

In this video (objectives)…

1 Introduce Matrices, Basis and Transforms 2 Identify how these concepts will apply to Player Movement

After watching (learning outcomes)…

Identify how to move the Player Character relative to the Camera on the Horizontal axis

(Unique Video Reference: 7_FF_GDT)

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