Hi, so in the lecture it was mentioned that static Vector 3 is something we can use in this situation, because we are very confident that there will only ever be one instance of it at any give time, and so it is easier to make it this way.
This description does concern me a bit though, as I plan on making a multiplayer game based on this course. And yes, I know it is best to make a game multiplayer from the start rather than turn a single player experience into a multiplayer one later. But I do want to make sure I understand all of the code well before I take on making it multiplayer.
So my question is - is this a concern, and if so, what would be the best way to implement it to make the switch to multiplayer later on less painful.