Hello there!
I am interested in the new ‘Unity Procedural Generation’ course and i wonder if it is for 2D games as well or mainly for 3D? I know that the principles are probably very similar between 2D procedural generation and its 3D counterpart but if the course is more 3D oriented then the required adaptation and unfamiliar jargon might make this a less than ideal course for 2D programmers…
Thanks!