About 'The Mapping Node'!

In this video (objectives)…

  1. Explore the Mapping Node
  2. Use it to control our textures scaling
  3. Look at using it for non uniform texture transforms

After watching (learning outcomes)…

Understand the basics of the mapping node to alter texture mapping to a model.

(Unique Video Reference: 21_PW_BEC)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

Remember that you can reply to this topic, or create a new topic. The easiest way to create a new topic is to follow the link in Resources. That way the topic will…

  • Be in the correct forum (for the course).
  • Be in the right sub-forum (for the section)
  • Have the correct lecture tag.

Enjoy your stay in our thriving community!

I can see how this would be helpful when using an image texture but wouldn’t UV generated look better?

It certainly does help in generated for changing the appearance and placement of the texture over the planks (in this particular situation). It really does add a lot of flexibility.

One thing I am wondering is: What is the difference, in the mapping node, between “Texture”, “Point”, “Vector” and “Normal”?

1 Like

1 Like

Sorry for the bump XD