About 'Texturing Basics End Of Section Challenge'!

Okay, now I understand your UV problems better and therefore a different bridge design.
Good to hear you found a solution on your own.

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for my attempt, I made a boat.
I drew a displacement texture for the sail to make it look like the wind is pushing it.
Eevee:


Cycles:

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Focus on modeling, like more vertices, edges for the sail, it gives more details.
Like adding the smooth option. Now you have high details sea but low poly level sails.

Added a bit more details
Eevee:


Cycles:

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Great improvement, well done.

End of section challenge

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