In this video (objectives)…
- Instantiate an enemy Manually
- Resolve the root cause of the errors
- Modify 'Pathfinder.cs' to "cache" path
- Drone one about caching and naming again.
After watching (learning outcomes)…
Resolve issues with instantiating at runtime by practicing in Unity's Play mode.
(Unique Video Reference: 25_RR_CU2)
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