Understand that currently Eevee and Cycles produce very different results
Cycles produces much more realistic results
Turn it on in Eevee's rendering settings
After watching (learning outcomes)…
You will be able to setup and configure subsurface scattering in your materials
(Unique Video Reference: 8_SG_BEC)
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What you found good about this lecture?
What we could do better?
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I can see that there is a lot of up front settings needed to make renders in Eevee work correctly. Cycles is a little slower but there is less manipulation in settings to get it to display decent results.
Something I have been interested in understanding for a while. This lecture helped a lot! It was great to see the SSS on Suzanne - very clear explanation.
It was a bit tricky to get good clean strokes with just a mouse (at least, more than I wanted to spend time on, guess I’ll have to grab myself a pen tablet for my birthday), so I guess made string beans instead.
At close up Eevee has no contact / ambient shadow provided, you need to switch them on!
For cycles shadows, it depends on how and how many lamps (and types) you have configured.
Just use sun lamp only and change the angle (bender <3)