About 'State-Driven Cameras'!

In this video (objectives)…

  1. Add a state-driven camera to the scene.
  2. Link the player animator states to the camera states by creating additional cameras.
  3. Adjust the blending between cameras.
  4. Experiment with camera shake.

After watching (learning outcomes)…

Implement state-driven cameras using Unity Cinemachine.

(Unique Video Reference: 20_TV_CU2)

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  • What you found good about this lecture?
  • What we could do better?

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Enjoy your stay in our thriving community!

As stated by Rick in the video, there is definitely a bug with the Field of View vs. Orthographic Size under the Lens section of the Virtual Camera object component in my version of Unity: 2017.3.1f1

Here is a video of the issue, where it starts as showing Field of View in the inspector, but then the second i trigger that camera while the game is running, it “fixes” itself.

See video below:

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