In this video (objectives)…
- Remove blocks and recreate our playtesting level.
- Add code to provide a warning if our array is missing sprites.
- Remove the manual process for defining maxHits and link this to the array size of our sprites.
After watching (learning outcomes)… Add warnings to catch mistakes and remove one place we could make a mistake.
(Unique Video Reference: 32_BR_CUD)
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- What we could do better?
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