About 'Rigidbody & Colliders'!

In this video (objectives)…

  1. Add a Rigidbody2D to the ball so that it has gravity influencing it.
  2. Add colliders to ball and block so that they collider.

After watching (learning outcomes)… Able to add the core physics components to 2D objects.

(Unique Video Reference: 5_BR_CUD)

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  • What you found good about this lecture?
  • What we could do better?

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A post was split to a new topic: Why is my ball floating upwards?

My progress so far:

1 Like

In reality, When do we use RigidbodyType2D.Static and RigidbodyType2D.Kinematic ?

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