About 'Repeating A Generated Texture'!

bec_s03_repeating_a_generated_texture

#1

In this video (objectives)…

  1. Use some maths to repeat or generated texture
  2. Create a more intricate texture setup

After watching (learning outcomes)…

You will have a deeper knowledge of using maths to control our generated textures

(Unique Video Reference: 20_PW_BEC)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

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#2

Progress on the wood:


#3

My first attempt at repeating Generated Texture is a little dark but seems to be working. Now, I have to watch the rest of the lecture and see if I can improve it.

I didn’t do the second part of the challenge as I already made a wood grain a different way in the last section and I liked how it turned out!


#4

I found out some interesting things by finishing the lecture. I had a lot of Vector connections to the Generated part of the Texture Coordinate node and after watching the last part of this lecture realizes that I could connect them to just one vector out put of the node group and not have a vector output to each of the nodes I had been using. Looks a lot less messy this way!


#5

The colour ramp + adding an offset reduced the darkness caused by the noise texture.


#6

I realize that I did much of this in the last challenge, and I was so happy with the result that I will just re-post the images here. :laughing:

Eevee:

Node setup:

Cycles, with “real” displacement: