About 'Repeating A Generated Texture'!

In this video (objectives)…

  1. Use some maths to repeat or generated texture
  2. Create a more intricate texture setup

After watching (learning outcomes)…

You will have a deeper knowledge of using maths to control our generated textures

(Unique Video Reference: 20_PW_BEC)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

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Progress on the wood:

My first attempt at repeating Generated Texture is a little dark but seems to be working. Now, I have to watch the rest of the lecture and see if I can improve it.

I didn’t do the second part of the challenge as I already made a wood grain a different way in the last section and I liked how it turned out!

I found out some interesting things by finishing the lecture. I had a lot of Vector connections to the Generated part of the Texture Coordinate node and after watching the last part of this lecture realizes that I could connect them to just one vector out put of the node group and not have a vector output to each of the nodes I had been using. Looks a lot less messy this way!

The colour ramp + adding an offset reduced the darkness caused by the noise texture.

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I realize that I did much of this in the last challenge, and I was so happy with the result that I will just re-post the images here. :laughing:

Eevee:
image

Node setup:
image

Cycles, with “real” displacement:
Section_03_09_Masking_with_textures_Cycles_01_B

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I think I may like the result from last lecture more, but I am realizing how little I know about the vast array of uses for procedural or any other textures.

Plank:

Wood Texture node group:

Mold Texture Node Group:
Mold%20Texture

I did switching over to a Principled shader from the diffuse, and feeding a texture output through a bump node to generate some depth.

Tweaking one thing, breaks other parts. Then between all those options, no clue how to fix it.
I need more practice and understanding.

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mprepeatgentextut03

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The wood group:

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Repeating a generated texture

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