About referencing Story Text gameobject to another game object

Hi,

Does your solution work? If so, keep it. In many cases, there are multiple ways to make something work in Unity, and Rick cannot show all of them.

We are following the single responsibility principle, though, which is one of the most important principles in object-oriented programming (OOP). This means we often create more objects and methods to get distinguishable, simple tasks, and do not put everything in one class or method though we could.

Did this clear it up for you?


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