About 'Referencing Actors in Blueprints'!

ubp_s01_referencing_actors_in_blueprints

#1

In this video (objectives)…

  1. Use Input Action Events
  2. Reference actor in level
  3. Use Blueprints to edit transform of actor during gameplay

After watching (learning outcomes)…

Create blueprint code that reacts to player input

(Unique Video Reference: 5_MR_UBP)

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