About 'Randomize Transform'!

In this video (objectives)…

  1. How to quickly add variation to a compound object like a wall
  2. Another workflow speed up

After watching (learning outcomes)…

Be able to use randomize transform to create a more interesting surface

(Unique Video Reference: 15_GS_BEC)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

Remember that you can reply to this topic, or create a new topic. The easiest way to create a new topic is to follow the link in Resources. That way the topic will…

  • Be in the correct forum (for the course).
  • Be in the right sub-forum (for the section)
  • Have the correct lecture tag.

Enjoy your stay in our thriving community!

I wish I knew about the Randomise transform feature yesterday. So handy.

I could of used it in a file distributing rocks on a plane. So goooooooooooood

5 Likes

Indeed and i am leaning towards much more interesting towers and staircases for items i plan to create.

2 Likes

This method might be useful for rooftiles, brickwalls or ways. Blender is so exciting :slight_smile:

10 Likes

1 Like

Just curious if there is also a way to change the dimensions (as well as geometry/topology) randomly of every subsequent brick linked to the first one. So there is not only variation in how they are placed, but also how they look like? Thanks!

I had the need for this so many times. But didn’t know, so did it by hand.

OR an other trick I learned.
Joining mesh objects and using randomize mesh.
Then with ‘P’ key, separate meshes again.
But that trick is mostly handy for randomize vertices. Making stones bumpy …

1 Like

More shadows, more interesting :slightly_smiling_face:

4 Likes

i think it is really gonna be handy while make placing trees on a large terrain
i Have Suffered That Lot

1 Like

5 Likes

Privacy & Terms