About 'Programmatic Sideways Friction'!

  • We can apply a sideways correction force
  • Remember Force = Mass * Acceleration
  • … and Acceleration = Speed / Time
  • So we calculate the force using the slippage speed,the frame time, and the tank mass
  • A way to calculate is FVector::DotProduct()

(Unique Video Reference: 80_BT_URC)

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