About 'Programmatic Sideways Friction'!

  • We can apply a sideways correction force
  • Remember Force = Mass * Acceleration
  • … and Acceleration = Speed / Time
  • So we calculate the force using the slippage speed,the frame time, and the tank mass
  • A way to calculate is FVector::DotProduct()

(Unique Video Reference: 80_BT_URC)

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The one thing I could suggest for new people (I’m a software engineer so I caught on) but drawing some diagrams to show the dot product between these vectors. You could also use DrawDebugVectors to show these vectors in 3D space and further illustrate the usefulness of the dot product. It would definitely help people visualize it better during the learning process.

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