About 'Playspace Movement and Colliders'!

  • How can we avoid the collision issue?
  • Adding a VR root component.
  • Aligning the camera to the capsule.

(Unique Video Reference: 6_AE_VR2)

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Loving the course so far.

At this point in the course, I noticed an issue with the valve Index headset where the camera view gets reset? and locked to the pawn forward Vector. Leaving the info here as I’m not sure where the best place to share this is.

Turns out this was occurring due to SteamVR going into Standby mode due to it being idle(?). For anyone else experiencing the same issue, you can disable this under the SteamVR settings page.

Here’s a short video of the issue: https://www.youtube.com/watch?v=oNIIOUAJjeo&

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