About 'Player Customisation Part 3'!

In this video (objectives)…

1 Apply PC customisation to other scenes 2 Have a default setting if the player skips customisation 3 Make sure we don't load a scene in a paused state

After watching (learning outcomes)…

Storing and applying player customisation

(Unique Video Reference: 27_FF_GDT)

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  • What you found good about this lecture?
  • What we could do better?

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When I tried to stard the game after this lecture, it gave me a “Breakpoint” error (Player.gd -> _phsics_process(delta) function ).
I seriously don’t know what I did wrong.
Anybody has an idea?