In this video (objectives)…
- Examine our problem with destroying our GameObject and therefore destroying the ability to play our destroyed SFX.
- Use PlayClipAtPoint() to solve the issue of our AudioSource being destroyed.
After watching (learning outcomes)… Play sounds from objects which are being destroyed.
(Unique Video Reference: 20_BR_CUD)
We would love to know…
- What you found good about this lecture?
- What we could do better?
Remember that you can reply to this topic, or create a new topic. The easiest way to create a new topic is to follow the link in Resources. That way the topic will…
- Be in the correct forum (for the course).
- Be in the right sub-forum (for the section)
- Have the correct lecture tag.
Enjoy your stay in our thriving community!