In this video (objectives)…
- Implement the PlayClipAtPoint() method to ensure our audio clip is played even if our GameObject is destroyed.
- Investigate Unity's audio setup to discovery why our audio clip is played at lower volume.
- Discuss 2D versus 3D spatial sounds in Unity.
- Implement audio track.
After watching (learning outcomes)…
Create sound effects that persist even if the parent GameObject is destroyed.
(Unique Video Reference: 41_RR_CU2)
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