About 'PhysicsBody Nodes in 3D'!

4_ck_gdt
godot
cubedude-kickabout

#1

In this video (objectives)…

1 How to change a root node in a scene without losing all the work you've done 2 Revisiting the three (?) types of PhysicsBody in Godot 3 How to pick the right PhysicsBody for your node

After watching (learning outcomes)…

Have basic physics working in our game!

(Unique Video Reference: 4_CK_GDT)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

Remember that you can reply to this topic, or create a new topic. The easiest way to create a new topic is to follow the link in Resources. That way the topic will…

  • Be in the correct forum (for the course).
  • Be in the right sub-forum (for the section)
  • Have the correct lecture tag.

Enjoy your stay in our thriving community!


#2

About the issue with making the root of the Pitch.tscn a StaticBody.
I’m not sure if it’s possible in 3.0, but if you follow along with 3.1, you can actually just add a StaticBody as Child of the Pitch, then right-click it and select the option “Make Scene Root”. This will make the StaticBody the Scene Root and place the Pitch-Mesh as child of StaticBody. Much more comfortable than copying parameters around! :slight_smile:

(sorry for the double post, only realized afterwards that I am in the wrong thread…)


#3

This is not an option in 3.0.6, but it certainly is a very welcome addition to the Godot engine.