In this video (objectives)…
- What are bottlenecks?
- Tools to identify bottlenecks.
- Game, render or GPU bound?
After watching (learning outcomes)…
Identify CPU or GPU bottlenecks in own games.
(Unique Video Reference: 6_LP_VR2)
We would love to know…
- What you found good about this lecture?
- What we could do better?
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