Remember that you can reply to this topic, or create a new topic. The easiest way to create a new topic is to follow the link in Resources. That way the topic will…
Question on the packaging and to be honest I have not troubleshoot anything. But I tried to package to HTML5. After like 10 minutes I gave up. But then I did it for windows and went through really quick. I just did the install of the launcher and 4.21 and don’t remember seeing the install screen where it asks you to install packagers like Unity does. Can’t even remember if Unreal does that. Any thoughts?
Hi! First of all, nice course! But now I have my first problem: after the packaging the game launch but it receive no input from mouse as in the editor. Blueprint is the same as yours and i followed all the instruction for packaging. Keyboard input work, because R can restart level. Any idea?
FilenameToLongPackageName failed to convert ‘…/…/…/…/…/…/ThirdPersonExampleMap.umap’. Attempt result was ‘…/…/…/…/…/…/ThirdPersonExampleMap’, but the path contains illegal characters ‘.’
Then your going to have to move your Default Unreal Project folder from My Documents to C:\ because the error is caused by the files path being too long. This used to be an issue with Windows but it has recently been fixed. Problem is they haven’t had the chance to update it for Unreal.
Also I found this, it’s an experimental option in Unreal
Historically, paths in windows have been limited to 260 characters, which can cause problems for projects with complex naming conventions and deep hierarchies of assets. The Windows 10 Anniversary Update adds support for much longer filenames, on the condition that the user and each application opt-in to it. UE 4.21 includes support for long paths. To enable it:
Ensure you’re running Windows 10 version 1607 or later
In the Unreal Editor, check the “Enable Long Paths Support” in the experimental settings dialog.
Note that support for long paths is not universal, and third party tools - even parts of the operating system, like Windows Explorer - may not support them correctly.
Not sure if there are rules about bumping old threads but I packaged my game following the tutorial and it worked fine, then i followed the steps to add an escape key to quit and tried to package again but i got this error message