Not sure what is happening in my project. But I got the feeling something is inverted or wrongly scaled. I’m out of ideas. Problem arises with the displacement modifier.
So I decided to switch over to cracked ground texture. Because I understand this one.
But this one shows a strange lighting, I’m using a sun lamp, top left to right down.
But the texture lighting is very strange. The inner archway should be dark, no sun.
It’s like an extra lamp is at the bottom somewhere. Or things are inverted (I checked normals) Any clues?
Just using a stand brick texture. Also here individual stones are highlighted from below.