Here is my material study, normal maps are so cool. Yet another tool to quickly add detail to a scene
Now this image looks like the normals are inverted, looks super weird, but I changed the position of the sun lamp (first I was fiddling with inverting the normal) but I was confused as to why it appears correct on suzzane, both spheres, and the torus, I think it was just a lighting issue.
So heres the second image with the only difference being the position of the sun lamp