In this video (objectives)…
- Add a SlotName variable.
- Generate the variable on creation.
- Create a getter for SlotName.
- Update loading to take the SlotName.
- Create a new
PaintingSaveGame
on every load.
After watching (learning outcomes)…
Using UUIDs to generate unique string names.
(Unique Video Reference: 27_LP_VR2)
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- What we could do better?
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