About 'Moving Objects With C++'!

  • A little more about the editor & temporary actors
  • How to eject yourself from the possessed pawn
  • Snapping objects to the floor (END key)
  • Using the FRotator struct to represent rotation
  • Use SetActorRotation() to rotate objects.

(Unique Video Reference: 11_BE_URC)

We would love to know…

  • What you found good about this lecture?
  • What we could do better?

Remember that you can reply to this topic, or create a new topic. The easiest way to create a new topic is to follow the link in Resources. That way the topic will…

  • Be in the correct forum (for the course).
  • Be in the right sub-forum (for the section)
  • Have the correct lecture tag.

Enjoy your stay in our thriving community!

This was the first time we got to see our code impact on the game world, which was exciting.

I think this video needs an update for users of more recent versions. Other people have mentioned this issue in the discussions, but I didn’t notice a “Hey, Sam here…” :slight_smile:

I’m using 4.18, My door didn’t open and instead I saw this warning in the Output Log:

PIE: Warning: Mobility of /Game/UEDPIE_0_NewMap.NewMap:PersistentLevel.SM_Door_39 : StaticMeshComponent0 has to be 'Movable' if you'd like to move. 

I selected the door and looked at the Transform properties. Under Mobility, I had Static selected, which is the unchanged default in the lecture video. I changed it to Movable, and my door opened.

image

Privacy & Terms