About 'Moving Objects With C++'!

  • A little more about the editor & temporary actors
  • How to eject yourself from the possessed pawn
  • Snapping objects to the floor (END key)
  • Using the FRotator struct to represent rotation
  • Use SetActorRotation() to rotate objects.

(Unique Video Reference: 11_BE_URC)

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  • What we could do better?

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Enjoy your stay in our thriving community!

This was the first time we got to see our code impact on the game world, which was exciting.

I think this video needs an update for users of more recent versions. Other people have mentioned this issue in the discussions, but I didn’t notice a “Hey, Sam here…” :slight_smile:

I’m using 4.18, My door didn’t open and instead I saw this warning in the Output Log:

PIE: Warning: Mobility of /Game/UEDPIE_0_NewMap.NewMap:PersistentLevel.SM_Door_39 : StaticMeshComponent0 has to be 'Movable' if you'd like to move. 

I selected the door and looked at the Transform properties. Under Mobility, I had Static selected, which is the unchanged default in the lecture video. I changed it to Movable, and my door opened.


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